Require seeds like wheat and cotton are found when digging in long grasses.įarming Redo is a featured version of the built-in farming mod in minetestĪnd comes with wheat, cotton, carrot, cucumber, potato and tomato to start out It also includes many new foodsĪnd crops which can be planted directly onto tilled soil without seeds. Players to grow crops even when they are not nearby. ![]() This mod replaces the default farming mod with a fully compatible API that allows Original wheat and cotton will require seeds which are found inside normal and jungle grass. It also features that foods can be planted on tilled soil so no seeds are required, Potato and tomato to start out with which spawn throughout the map. This mod must be named farming a simplified version of the built-in farming mod in minetestīut improved with more foods, it comes with wheat, cotton, carrot, cucumber, Seeds made with register_plant function are placed in world and germinate into stage_1 of crop.Īdd random seed for each registered decoration, tidy codeĪdded farming_stage_lengh setting to determine speed of crop growth Junglegrass drops rice seed instead of rice food Stairs no longer dependency, will use only when found Re-add rice seeds and recipe to dry into edible riceĪdd spanish translation (thx mckaygerhard), add trellis setting to registered_crops (thx nixnoxus) * added asparagus spinach eggplant for new textures, Sugar Cube * add strawberries if ethereal mod not active, * add trellis setting to registered_crops and fix pea and soy crop names * add spanish translation (thx mckaygerhard), add Esperanto translation * tweak soil types to work better with older 0.4.x clients * localize math.random for cocoa generation * add ginger, recipe for yellow dye using onion * check for old wheat/cotton seeds and grow to stage_1 via abm * junglegrass drops rice seed instead of rice food * re-add rice seeds and recipe to dry into edible rice * Add ABM labels and update info into README Tweak wet soil > dry soil behaviour to run better * return to default wet soil behaviour (within 3 nodes all axis) New coffee crop textures, new pumpkin & jack o' lantern textures, * change melon textures, complaints they looked too similar to minecraftĪlso new sugar cube texture puff how stupid are thos from contendb, Minetest.Mckaygerhard 08c3a9b37b Merge sync upstream 'master' of. "zstd" method for compress/decompress (5.7.0) the amount of data in mod storage is not constrained by When using a mod storage backend that is not "files" or "dummy", ![]() VoxelManip:get_light_data accepts an optional buffer argument (5.7.0) allows get_sky to return a table instead of separate values (5.6.0) sprite-sheet particle animations can by synced to the lifetime particle textures support smooth fade and scale animations, and particlespawners support texpools and animation of properties, dynamic_add_media supports passing a table with options (5.5.0) ABM supports min_y and max_y fields in definition (5.5.0) thus changing the range of values from 0-179 to 0-240 (5.5.0) degrotate param2 rotates in units of 1.5° instead of 2° nodedef's use_texture_alpha accepts new string modes (5.4.0) Whether get_velocity() and add_velocity() can be used on players (5.4.0) Whether Collision info is available to an objects' on_step (5.3.0) Whether minetest.find_path is functional (5.2.0) Whether AreaStore's IDs are kept on save/load (5.1.0) Whether formspec_version may be used (5.1.0) Specifies whether binary data can be uploaded or downloaded using Object selectionbox is settable independently from collisionbox objects (ie: players and lua entities) (5.0.0) Chat messages are no longer predicted (0.4.16) add_entity supports passing initial staticdata to on_activate Unique Area ID for AreaStore:insert_area (0.4.14) Texture grouping is possible using parentheses (0.4.11) Tree and grass ABMs are no longer done from C++ (0.4.8) The transparency channel of textures can optionally be used on Get_all_craft_recipes_works = true, - 0.4.7 Minetest.features: Table containing API feature flags version/release number)Ĭan be manually read from nf in the game's root directory. Minetest.get_game_info(): returns a table containing information about theĬurrent game.
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